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0
votes
Fixed

Assertions and errors appear while undoing prefab asset replacement

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May 25, 2022

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Version/s: 2022.1.0a15

Steps:1. Add UI -> Slider GameObject to Hierarchy2. Add UI -> Scroll View GameObject==> It will be parented to the same Can... Read more

0
votes
Fixed

Prefabs with a Light Component are listed in the Light Explorer when the...

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open the user's attached "New Unity Project (5).zip" project2. Open the "SampleSceneMany" Scene3. Go to Window -... Read more

0
votes
Fixed

Enabling indirect denoising and gaussian AO filter causes bright halos w...

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a8

Steps to reproduce: 1. Download and import the attached repro project2. Open the Scene "SampleScene.unity"3. In the lighting window,... Read more

0
votes
Fixed

Crash in OpenCLRenderLightProbeBuffers after pressing Generate Lighting ...

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May 25, 2022

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Version/s: 2022.2.0a13, 2023.1.0a1

Steps to repro: Open the attached project and SampleOutdoorsA scene on the macOS machine; In the Lighting window (Window>Renderin... Read more

0
votes
Fixed

[iOS] Additional "Depth only" HUD Camera flickers with Google Cardboard ...

Package: Google XR Plugin

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May 12, 2022

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Version/s: 1.6.0

How to reproduce:1. Open project "FlickerTest.zip"2. Build for iOS and deploy it to a device3. Press the "Skip" button and observe t... Read more

0
votes
Fixed

Crashes with InterfaceActionInvoker2<int, Il2CppObject*> when launching ...

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May 24, 2022

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Version/s: 2021.3.3f1

Reproduction steps:1. Open the attached user's project2. Build and run it with IL2CPP Expected result: The build finishes and launch... Read more

0
votes
Fixed

[Backport] [Android] The first video's frame is drawn after some time wh...

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May 24, 2022

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Version/s: 2020.3.2f1, 2021.3.0f1, 2022.1.1f1

How to reproduce it:1. Open the attached project2. Build and Run it on Android3. Download a "MZ 103" video and click a "Prepare" but... Read more

0
votes
Fixed

[Backport] Duplicate Unlit Particle System draw calls can't be batched w...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the user's attached "UnlitBatchingRepro.zip" project2. Open the "BatchBroken" Scene3. Enter Play mode4. O... Read more

0
votes
Fixed

[Backport] Particle system ignores the Shape parameter and shoots partic...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open the attached project "ParticleZeroSurfaceBug.zip"2. Open the "Bug" Scene3. Enter the Play mode Expected res... Read more

0
votes
Fixed

[Backport] Particle System is not rendering when CommandBuffer.DrawRende...

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May 24, 2022

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Version/s: 2022.1.1f1

How to reproduce:1. Open attached project "URPBugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game view ... Read more