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EditorGUI.DrawPreviewTexture doesn't render texture alpha
To Reproduce:1. Open the attached project, selestc texture '1' in assets, set it's 'Alpha Is Transparency' to true.2. Open 'Window/R... Read more
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprodu... Read more
[Materials] Creating materials leaks memory
Creating new materials leaks memory. To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used me... Read more
Wrong upgrading project message when going from 5.x back to 4.x
To reproduce:1) Create new project with 5.x.2) Create a cube and material with standard shader3) Attach material to cube4) Open it o... Read more
Render textures seem to be incredibly slow on OS X
To reproduce:1. Open attached project2. Open test scene3. Change the Itariations sliderExpected result: The performance is at least ... Read more
If I used a mask processing, slider set to 0 value at a time, will be al...
To reproduce:1. Open BugTest Scene2. Press play3. Change silder value to 04. Change silder value greater than 05. Notice that slider... Read more
UnityScript files with a child class and an IEnumerator function cause a...
Unityscripts with inheritance and IEnumerator functions can cause an exception once called:[System.Runtime.InteropServices.SEHExcept... Read more
Input field selection is immediately deactivated after moving mouse
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene3. Press play. Don't move the cursor or click... Read more
InputField Input Caret gets added to scene after applying changes to prefab
To reproduce:1. Open attached project2. Open Test scene3. Select Canvas4. Press Alt and Left Arrow key to expand everything under th... Read more
SceneView.GetAllSceneCameras() returns an empty array on Start() or firs...
Calling UnityEditor.SceneView.GetAllSceneCameras() returns an empty array if it is called on start or the first update. To reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping