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[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...
When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more
[Capacity] Particle strips in GPU event-triggered systems override the p...
Repro steps:1. Open the attached VFX2. Set the capacity of the Particle Strip system to 643. Observe how the blue (parent) particles... Read more
GameObjects in Subscenes are converted to Entities when EditorOnly tag i...
How to reproduce:1. Open the user-submitted project's SampleScene2. Select SubScene in the Hierarchy3. Press Rebuild Entity Cache in... Read more
[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...
How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more
StackOverflowException error is thrown when K-D Tree is generated
How to reproduce:1. Open attached project ("StackSize.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play mode5. Build and ... Read more
Particle System is not Rendered in the Game window when using cmd.DrawRe...
Steps to reproduce:1. Open user's attached project2. Open "Offscreen Rendering" scene3. Enter Play mode4. Notice that particle Syste... Read more
NullReferenceException when having Camera with RenderTexture output sele...
How to reproduce:1. Create a new URP project2. Create a new Render Texture3. Assign the Render Texture to a Camera GameObject4. Ente... Read more
Scene containing specific Skybox Cubemap crashes in UnityMain if Texture...
How to reproduce:1. Open attached "SkyboxRepro" project2. Make sure that Texture Quality in Quality Settings is set to "Half Res"3. ... Read more
[Android] Standard shaders draw incorrect environment reflections on Hua...
To reproduce:1. Open attached project2. Build and run to Huawei Y6 II Compact Actual result: The diffuse sphere looks metallic and t... Read more
[HDRP] [Shader Graph] Scene Depth node not working properly when plugged...
Versions tested 2020.1.0a11 + HDRP/Staging Steps to reproduce:1) Open attached project, Sample Scene2) Observe that the current mate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets