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Transparent materials use global sky ambient probe instead of SSGI fallb...
How to reproduce: 1. Open the attached project "SSGIFallbackIssue.zip" 2. Open "ReproScene" Scene 3. Enter the Play mode Expected r... Read more
[HDRP] Path tracing samples are not captured with Recorder when Shutter ...
Reproduction steps: 1. Open the attached "accumulation" project 2. Open the "accumulation.unity" scene 3. Open Window > General > Re... Read more
[HDRP] Render Graph Execution errors thrown while changing values in HDR...
How to reproduce: 1. Create new HDRP project 2. Open Project Settings 3. Select HDRP in side panel find Lighting>Reflections>Max Pla... Read more
[HDRP] ArgumentOutOfRangeException thrown after creating new Area Light ...
How to reproduce: 1. Create new HDRP project 2. Create new Shadergraph via Project tab and open it 3. In Hierarchy create new Area L... Read more
Objects become see-through when Cloud Layer is turned on
How to reproduce: 1. Create a new HDRP project 2. In the Hierarchy search bar write "Global" 3. Select the "Volume Global" object 4.... Read more
Prefab Mode with regular editing environment scene is always dirty when ...
How to reproduce: 1. Create a new HDRP project 2. Import the attached package "BUG.unitypackage" 3. Open Project Settings (Edit > Pr... Read more
[HDRP] CameraCaptureBridge is not invoked on the build
Reproduction steps: 1. Open the attached project 2. Open Assets > Test 3. Enter play mode and observe 4. Build and Run Expected res... Read more
Lighting Override Mask not working when using multiple instances of Grad...
Reproduction steps: 1. Create a new HDRP project 2. Create a new scene, disable Directional Light and create a Plane 3. Create 2 Emp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup