Search Issue Tracker

By Design

Votes

3

Found in [Package]

2.0.0

Issue ID

AVPB-818

Regression

No

Inconsistent GameObject behavior that are using XRGrabInteractable when moving the GameObject forwards or backwards

Package: PolySpatial visionOS

-

How to reproduce:
1. Open the attached “IN-81062.zip” Project
2. Build and Run on VisionOS
3. In the Player pinch-hold the Cube GameObject and move it around
4. Observe the Cube GameObjects behavior when moved forwards, backwards and side-to-side

Expected result: The Cube GameObject follows the hand movement
Actual result: The Cube GameObject moves further away when moved forwards or backwards

Reproducible with: 1.3.12 (2022.3.62f1), 2.1.2, 2.2.4 (6000.0.48f1, 6000.1.2f1)
Couldn’t test with: 2.2.4 (6000.2.0a10) - Builds fail due to il2cpp, error is not specified

Reproducible on: Apple Vision Pro 2.3.1

Testing environment: macOS Sequoia 15.3 (M3 Pro)

Notes:
- Downgrading the Project caused 2022.3 to fail builds with IL2CPP, re-extracting the project and opening with 2022.3 fixed it, downgrading caused the issue
- User also created a custom Script that replicates the movement behavior but it does not reproduce the bug (Teal GameObject labeled “Sample Manipulation Code” in the Scene)

  1. Resolution Note:

    In my previous message I conveyed how the indirect touch behavior reported matches that of native Apple apps and gave guidance on how they can use direct touch to maintain a one to one relationship with objects that get picked up in XR.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.