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Feature Request
Feature Request in 2.0.X
Votes
0
Found in [Package]
2.0.0-pre.11
Issue ID
AVPB-804
Regression
No
Polyspatial load custom shader Error from Remote Addressable bundle
Reproduction steps:
1. Open the attached “LoadProject“ from the “CustomShaderBug.zip“ archive
2. Open the “Assets/Scenes/loader.unity“ Scene
3. Enter the Play Mode
4. Observe the Game View and the Console
Expected result: The Sphere seen in the Game View is red and no errors are seen in the Console
Actual result: The Sphere is black due to shader errors seen in the Console
Reproducible with: 2.0.4 (6000.0.27f1, 6000.1.0a4)
Reproducible on: RealityKit on Editor
Not reproducible on: No other environment tested
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Resolution Note:
Hello,
On Vision OS we do not currently support shaders in asset bundles because shaders in VisionOS must be represented as MaterialX rather than compiled shader bytecode.
You can reference shaders that come packaged in your game build from an asset bundle. We have logged your interest but also recommend that you submit an idea here: https://portal.productboard.com/unity/77-unity-visionos-roadmap/tabs/272-mr-immersive-features as a feature request on the roadmap so others can vote for it.
Resolution Note (2.0.X):
Hello,
On Vision OS we do not currently support shaders in asset bundles because shaders in VisionOS must be represented as MaterialX rather than compiled shader bytecode.
You can reference shaders that come packaged in your game build from an asset bundle. We have logged your interest but also recommend that you submit an idea here: https://portal.productboard.com/unity/77-unity-visionos-roadmap/tabs/272-mr-immersive-features as a feature request on the roadmap so others can vote for it.