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Third Party Issue

Votes

0

Found in [Package]

2.0.0

Issue ID

AVPB-814

Regression

No

VisionOS Hover function highlights multiple GameObjects when hovering over any GameObject in proximity

Package: PolySpatial visionOS

-

How to reproduce:
1. Open the attached “IN-91548.zip” project
2. Build and Run on visionOS
3. Look at the “Grey” Cube GameObjects in the Player
4. Observe the behavior of the “Grey” Cube GameObjects
5. Physically touch the “Grey” Cube GameObjects in the Player
6. Observe the behavior of the “Grey” Cube GameObjects

Expected result: The touched “Grey” Cube gets highlighted, same behavior when looked at
Actual result: Every “Grey” Cube GameObject is highlighted when a hand is close to any Cube

Reproducible with: 2.1.2 (6000.0.43f1, 6000.1.0b11, 6000.2.0a7), 2.2.4 (6000.0.43f1)
Couldn’t test wtih:
1.3.12 (2022.3.60f1) - Script Compilation errors due to missing types, caused by package downgrade for features that are not supported
2.0.4 (6000.0.43f1) - XCode is throwing this error: “/Users/…/HelloWorldContentView.swift:37:63 Type 'PolySpatialWindowManagerAccess' has no member 'entitiesForUnityInstanceId'“

Reproducible on: Apple Vision Pro 2.3.2

Testing environment: macOS 15.3.1 (M3)

Notes:
- Gaze function does not reproduce the issue and only highlights one GameObject that is being looked at
- Cannot get a reproduction video as the application for some reason does not allow for the “Home” button to appear, which in turn also prevents from accessing the System Settings while the application is running
- Related Discussions thread: [https://discussions.unity.com/t/visionos-hover-effect-lights-up-all-components-when-only-one-is-touched/1569322/5]

  1. Resolution Note:

    This is a limitation of Apple's RealityKit. We've reported it to them (with a non-Unity repro project) as FB16253270.

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