Search Issue Tracker

Fixed

Fixed in 2.0.0-pre.11

Votes

0

Found in [Package]

2.0.0

Issue ID

AVPB-810

Regression

No

Polyspatial Hover state function is inverted on the Z-axis when used in Player

Package: PolySpatial visionOS

-

How to reproduce:
1. Open the attached “IN-91351.zip” project
2. Build and Run the project
3. In the Player, look at the Quad GameObject
4. Move the headset left and right and observe the Shader on the Quad GameObject

Expected result: Shader is following the Headset XYZ position
Actual result: Z-axis coordinates are flipped causing the Shader to move in the opposite direction

Reproducible with: 2.0.4 (6000.0.42f1), 2.1.2 (6000.0.42f1, 6000.1.0b10, 6000.2.0a6)
Couldn’t test with: 1.3.11 (2022.3.59f1) - Package downgrade compilation errors, due to used methods/features not supported/existing on the older version

Reproducible on: Apple Vision Pro 2.3.1

Testing environment: macOS 15.3.1 (M3)

Notes:
- The issue is only reproducible when following the Z-axis, does not reproduce when moving the headset on the Y-axis
- The issue no longer reproduces if the Position Output on the Z-axis is inverted in the Editor

  1. Resolution Note (fix version 2.0.0-pre.11):

    Will be fixed in the next 2.X release (after 2.2.4).

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.