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Won't Fix

Votes

0

Found in [Package]

2.0.0

Issue ID

AVPB-816

Regression

No

Multiple Skinned Mesh Renderer components are not being rendered when observed in the VisionOS Player

Package: PolySpatial

-

How to reproduce:
1. Open the attached “IN-94959.zip” project
2. Open the “Main” Scene (Assets → Content → Scenes)
3. Enter Play Mode
4. Observe the rendered Character Model in the Game View
5. Exit Play Mode
6. Build and Run the “Main” Scene on Apple Vision Pro
7. Observe the rendered Character Model in the Player

Expected result: The Model is fully rendered same as in Game View
Actual result: Multiple Meshes are not rendered until the whole Model is moved then only a few are rendered

Reproducible with: 2.1.2 (6000.0.44f1), 2.2.4 (6000.1.0b12, 6000.2.0a7)
Couldn’t test with: 1.3.12 (2022.3.60f1) - Compilation errors related to unsupported methods after package downgrade

Reproducible on: Apple Vision Pro 2.3.2

Testing environment: macOS 15.3.2 (M3)

Note: Not reproducible on Standalone Player

  1. Resolution Note:

    Bounds issue will be addressed in the next package release. However, some of the skinned meshes will still be invisible/out of bounds and require one of the two listed workarounds to fully work.

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