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Won't Fix
Votes
0
Found in [Package]
2.0.0
Issue ID
AVPB-816
Regression
No
Multiple Skinned Mesh Renderer components are not being rendered when observed in the VisionOS Player
How to reproduce:
1. Open the attached “IN-94959.zip” project
2. Open the “Main” Scene (Assets → Content → Scenes)
3. Enter Play Mode
4. Observe the rendered Character Model in the Game View
5. Exit Play Mode
6. Build and Run the “Main” Scene on Apple Vision Pro
7. Observe the rendered Character Model in the Player
Expected result: The Model is fully rendered same as in Game View
Actual result: Multiple Meshes are not rendered until the whole Model is moved then only a few are rendered
Reproducible with: 2.1.2 (6000.0.44f1), 2.2.4 (6000.1.0b12, 6000.2.0a7)
Couldn’t test with: 1.3.12 (2022.3.60f1) - Compilation errors related to unsupported methods after package downgrade
Reproducible on: Apple Vision Pro 2.3.2
Testing environment: macOS 15.3.2 (M3)
Note: Not reproducible on Standalone Player
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
Bounds issue will be addressed in the next package release. However, some of the skinned meshes will still be invisible/out of bounds and require one of the two listed workarounds to fully work.