Search Issue Tracker
Won't Fix
Won't Fix in 2.1.X
Votes
0
Found in [Package]
2.1.2
Issue ID
XRVOSB-77
Regression
No
Higher priority GameObjects are not being rendered through a Transparent mesh when used in a PolySpatial VisionOSSortingGroup
How to reproduce:
1. Open the attached “IN-93661.zip” project
2. Open the “Scene” (Assets → Scenes)
3. Enter Play Mode
4. Observe the “Building” and the “FloorPlan” GameObjects in the Game View
Expected result: The “FloorPlan” GameObject is rendered and visible through the “Building” GameObject
Actual result: Regardless of the Sorting Group the “FloorPlan” GameObject is not visible when observed through the “Building” GameObject
Reproducible with: 1.3.12 (2022.3.60f1), 2.1.2 (6000.0.43f1, 6000.1.0b11, 6000.2.0a7), 2.2.4 (6000.2.0a7)
Reproducible on: macOS 15.3.2 (M3)
Not reproducible on: No other environment tested
Notes:
- Reproducible in Standalone and VisionOS Players
- The reporter noted that the GameObjects fade and or blink during reproduction, but this was not seen when testing the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2.1.X):
There are no fixes planned for this Bug