Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.1.2
Issue ID
XRVOSB-77
Regression
No
Higher priority GameObjects are not being rendered through a Transparent mesh when used in a PolySpatial VisionOSSortingGroup
How to reproduce:
1. Open the attached “IN-93661.zip” project
2. Open the “Scene” (Assets → Scenes)
3. Enter Play Mode
4. Observe the “Building” and the “FloorPlan” GameObjects in the Game View
Expected result: The “FloorPlan” GameObject is rendered and visible through the “Building” GameObject
Actual result: Regardless of the Sorting Group the “FloorPlan” GameObject is not visible when observed through the “Building” GameObject
Reproducible with: 1.3.12 (2022.3.60f1), 2.1.2 (6000.0.43f1, 6000.1.0b11, 6000.2.0a7), 2.2.4 (6000.2.0a7)
Reproducible on: macOS 15.3.2 (M3)
Not reproducible on: No other environment tested
Notes:
- Reproducible in Standalone and VisionOS Players
- The reporter noted that the GameObjects fade and or blink during reproduction, but this was not seen when testing the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script Component Header has a space in the Inspector window when adding script for State Machine
- A TextMeshPro TextField is switched to an un-relevent font when adding a Bold Font Style
- Poor visibility of Save button in "Light" Editor theme
- Incorrectly baking lighting when consecutively loading multiple scenes with individual Baking Sets
- [Android] Crash on startup when Depth Stencil Format is set to S8_UINT
Resolution Note:
There are no fixes planned for this Bug