Search Issue Tracker
Active
Under Consideration for 2.1.X
Votes
0
Found in [Package]
2.1.2
Issue ID
XRVOSB-77
Regression
No
Higher priority GameObjects are not being rendered through a Transparent mesh when used in a PolySpatial VisionOSSortingGroup
How to reproduce:
1. Open the attached “IN-93661.zip” project
2. Open the “Scene” (Assets → Scenes)
3. Enter Play Mode
4. Observe the “Building” and the “FloorPlan” GameObjects in the Game View
Expected result: The “FloorPlan” GameObject is rendered and visible through the “Building” GameObject
Actual result: Regardless of the Sorting Group the “FloorPlan” GameObject is not visible when observed through the “Building” GameObject
Reproducible with: 1.3.12 (2022.3.60f1), 2.1.2 (6000.0.43f1, 6000.1.0b11, 6000.2.0a7), 2.2.4 (6000.2.0a7)
Reproducible on: macOS 15.3.2 (M3)
Not reproducible on: No other environment tested
Notes:
- Reproducible in Standalone and VisionOS Players
- The reporter noted that the GameObjects fade and or blink during reproduction, but this was not seen when testing the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Package Manager Events Not Triggered When Changing Registry
- "DateTime.Now" in the UK timezone does not adjust when the British Summer Time is active
- "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
- The label that uses data binding is no longer updated at runtime when `INotifyBindablePropertyChanged` reloads updates of the VisualTreeAsset in UIDocument
- HDRP Graphics "High Quality Line Rendering" is missing a documentation link
Add comment