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Command line -logFile with no parameters outputs to screen on OS X but n...
Steps to reproduce: 1. Find attached project in command line Windows 2. Launch Unity with parameters -batchmode -quit -logFile 3. No... Read more
[Windows] Jitter when fullscreen window mode used on a monitor with a lo...
Steps to reproduce: 1. Open user provided project 2. Build and run 3. Inspect camera movement jittering -- When ran in Fullscreen Wi... Read more
A box appears on the last touch position, when multi-touching the screen
Reproduction steps: 1. Create a New Project 2. Single or multi-touch any window 3. Multi-touch the same window at a different locat... Read more
It is possible to bypass Force Single Instance
To reproduce: 1. Create a new project and build it 2. Select the .exe file and double tap Enter quickly (might require multiple tri... Read more
After game launch no window appears only music is heard in the background
Reproduction steps: 1. Download the game using Steam key 2. Press R + windows key and enter "regedit" 3. Go to LINK (check Edits bel... Read more
Windows player executable is not large address aware
Regression since 2017.2. Fixed in: 2017.2.2p1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a1 Read more
Clicking on one of two screens will call Screen.SetResolution and collap...
Reproduction steps: 1. Download project "MultiDisplayTest.zip" and open in Unity 2. Build and Run 3. Click anywhere on one of two sc... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function pro... Read more
Pressing Windows key freezes game and the start menu is not shown when i...
Reproduction steps: 1. Open the attached project "mini.zip"; 2. Go to the File -> Build and Run; 3. When the build is opened, press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname