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LightingData.asset being too big causes Scene corruption and Size overfl...
Steps to reproduce:1. Open user-submitted project2. Open Scene Scenes/xx3. Wait for Unity to exit with the following error: Size ove... Read more
Static Batching Corrupts Scene View Modes on Play
Repro=====1. Download, unzip and open the attached project StaticBatching_LightingUVIssue2.zip2. Open AdditiveLighting_00_Master sce... Read more
Shaders that use _LightColor0.rgb flicker to black in Game view when Ref...
How to reproduce:1. Open the project named "Case_1242415"2. Open the Sample Scene3. Have Scene and Game views side by side and enter... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more
Low framerate when looking at GameObjects that are far away from Light P...
How to reproduce:1. Open the attached project "CreateShaderRendererScene.zip"2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ &... Read more
Baking Reflection Probes results in an error message when a Reflection P...
How to reproduce:1. Open the attached 'project-1196495.zip' project2. In the Lighting window select 'Bake Reflection Probes' (found ... Read more
Lightmap is shown in the Inspector window from an Unpacked Prefab when r...
Steps to reproduce:1. Open attached project "Lightmap-Issue-Demo.zip"2. Navigate to Assets->Prefabs and import "ThreeCubes" to a ... Read more
Unity Editor crashes when resizing Preferences window on Mac VM with no GPU
Steps to reproduce:1. Open a new project on Mac VM with no GPU2. Unity -> Preferences3. Try to resize Preferences window -observe... Read more
[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project2. Navigate to Lighting Settings window3. Bake the lighting using any Lightmap ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes