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0
votes
Fixed

[Physics 2D] Reset functionality is not working for EdgeCollider2D

Physics2D

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May 15, 2019

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Version/s: 2019.3.0a3

[Physics 2D] Reset functionality is not working for EdgeCollider2D Steps to Repro: 1. Create a new Project2. Create a new GameObject... Read more

0
votes
Fixed

[2D Physics] Box Collider 2D's "Auto Tilling" checkbox doesn't allign wi...

Physics2D

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May 23, 2019

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Version/s: 2019.3.0a1, 2019.3.0a4

Box Collider 2D's "Auto Tilling" and used by composite checkbox doesn't align with other checkboxes on expanding Inspector window ho... Read more

1
votes
Fixed

Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode a...

Physics2D

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Jul 14, 2020

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Version/s: 2019.3.8f1, 2019.4, 2019.4.3f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached "case_1262936.zip" project2. Load the "SampleScene" and enter Play mode3. Click twice the "T... Read more

0
votes
Fixed

CompositeCollider2D.GenerateGeometry does not regenerate Collider when t...

Physics2D

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Apr 06, 2020

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Version/s: 2017.4, 2019.3.7f1, 2020.2

How to reproduce:1. Open up my attached project2. Add Playground Scene into Hierarchy and Enter Play Mode3. Observe the Collider beh... Read more

0
votes
Fixed

[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...

Physics2D

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Jan 16, 2020

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Version/s: 2017.1.5f1, 2017.4.34f1, 2018.1.9f2, 2018.2.21f1, 2018.4.13f1, 2019.1.14f1, 2019.2.18f1, 2019.3.0f6, 2020.1.0a19, 2020.1.0a20

Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more

0
votes
Fixed

[2D] ArgumentException thrown continuously when GameObject assigned to "...

Physics2D

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Jan 13, 2020

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Version/s: 2018.3.0a6, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0a19

On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more

0
votes
Fixed

Crash on AnchoredJoint2D::ConfigureAnchors when opening a scene containi...

Physics2D

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Aug 21, 2020

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Version/s: 2019.3, 2019.4, 2019.4.1f1, 2020.1, 2020.2.0a1

Reproduction steps:1. Open the attached project ("1272231.zip")2. Open "SampleScene" Reproducible with: 2019.3.0a1, 2019.4.9f1, 2020... Read more

0
votes
Fixed

Collider stays behind when GameObject with multiple Colliders is set as ...

Physics2D

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Aug 05, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the attached project("case_1174519")2. In Hierarchy select "My Child" GameObject3. Enter Play Mode4. Observ... Read more

1
votes
Fixed

OverlapCollider() registers an overlap only at specific points when a Co...

Physics2D

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Aug 05, 2019

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Version/s: 2019.1.0a12, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the "Main" Scene in the attached "case_1174546-Composite_Collider_Bug" project2. Enter Playmode3. Open the ... Read more

1
votes
Fixed

Raycast does not hit BoxCollider2D with RigidBody2D when it's rotated 18...

Physics2D

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Jan 04, 2021

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Version/s: 2019.3.10f1, 2019.4, 2020.1.0b2, 2020.2, 2020.2.0f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("Raycasttry.zip")2. Load "SampleScene"3. Enter Play mode4. In the Scene View drag "Ga... Read more

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