Search Issue Tracker
Fixed
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.4
2019.4.1f1
2020.1
2020.2.0a1
Issue ID
1272231
Regression
No
Crash on AnchoredJoint2D::ConfigureAnchors when opening a scene containing GameObject with Joints but without Rigidbodies
Reproduction steps:
1. Open the attached project ("1272231.zip")
2. Open "SampleScene"
Reproducible with: 2019.3.0a1, 2019.4.9f1, 2020.1.4f1, 2020.2.0a2
Not reproducible with: 2020.2.0a3, 2020.2.0a21
First lines of the stacktrace:
0x00007FF6182E9D6F (Unity) AnchoredJoint2D::ConfigureAnchors
0x00007FF61830207B (Unity) SpringJoint2D::Create
0x00007FF618310349 (Unity) Joint2D::AwakeFromLoad
0x00007FF6183007AD (Unity) SpringJoint2D::AwakeFromLoad
0x00007FF617DB58E7 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Resolution Note (fix version 2020.1):
Fixed in 2020.1.8f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.13f1