Search Issue Tracker
Raycasts hit the second layer of the Mesh Collider when the first layer ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "v2018.3.7test.zip" Project2. Select "TestMesh" and click on the he... Read more
Plane with Cloth component is affected by high external force when in Pl...
How to reproduce:1. Open attached 'project-1173813.zip' project2. Enter Play mode Expected result: cloth stays relatively stillActua... Read more
OnTriggerEnter gets called after reparenting a RigidBody
How to reproduce:1. Open the user's attached project2. Open the 'main' Scene3. In the Hierarchy select the 'solid' GameObject4. In t... Read more
[Regression] Colliders added at Runtime sometimes lose their functionality
How to reproduce:1. Open the user-submitted project2. Enter Play mode3. Walk forward using the "W" key and observe the results4. Sto... Read more
Parts of Cloth Mesh disappear when entering Play mode
To reproduce:1. Open attached project ("case_1174475-ClothIssue.zip")2. Open Assets -> Scenes -> "SampleScene"3. Press Play an... Read more
CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps:1. Open the attached "PhysicsPerformanceRepro.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play mode... Read more
Kinematic Rigidbody does not respect Adaptive Force setting
How to reproduce: 1. Open attached project2. Open scene PhysicsTestScene.unity3. Play the scene- Note the left structure does not br... Read more
Cloth's movement simulation is incorrect when the game object is rotated...
How to reproduce:1. Open the attached 'project-1192837.zip' project2. Enter Play mode3. Move the red cloth horizontally forward and ... Read more
Error of MeshCollider appear when Mesh Collider component is added to th...
To reproduce:1. Open attached project2. Add a MeshCollider component to MyMesh3. Build and run Actual result: Error appears, the sec... Read more
Colliders are not updating to match attached gameObject location
Colliders are not updating to match attached gameObject location. After their object is stored and returned from a pool (reparenting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used