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24
votes
Fixed

[Networking] Console is flooding with "host id out of bound id {0} max i...

Networking

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Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more

12
votes
Won't Fix

[UNET] Prefab loaded from AssetBundles and registered using ClientScene....

Networking

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May 15, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download attached project from owncloud. 2. Open "TestScene" scene. 3. Enter Play mode. 4. Notice output in the co... Read more

43
votes
Postponed

Awake of NetworkBehaviour is not called at launch in standalone build, b...

Networking

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Apr 19, 2017

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Version/s: 5.6.0f3

In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more

0
votes
By Design

Downloading data without internet connection via UnityWebRequest using p...

Networking

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Sep 19, 2017

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Version/s: 5.6.2p4

To reproduce: 1. Build project attached by the user with the main.scene as a starting scene. 2. Run with Xcode debugging make sure t... Read more

4
votes
Not Reproducible

Network Discovery always fails if Unity started with no Network Connection

Networking

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Sep 06, 2017

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Version/s: 5.6.3p1

To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity 2. Open "NetDiscover... Read more

0
votes
By Design

NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...

Networking

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Aug 12, 2017

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Version/s: 5.6.2f1

How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more

0
votes
Fixed

NetworkTransport.SendMulticast causes Unity to crash

Networking

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Aug 04, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open attached project 2. Open the "Example" scene 3. Build & Run the project 4. Enter Play mode and select "Lan... Read more

0
votes
Won't Fix

Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...

Networking

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Jul 01, 2017

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Version/s: 5.6.2p1

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a build instance 4. Press LAN Host in ... Read more

0
votes
Won't Fix

[NetworkTransform] Character position is not synced when rigibody isKine...

Networking

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Jun 28, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open project 2. Build and run Main scene, choose 'LAN Host' 3. Play scene in editor, select 'LAN Client' 4. Using W... Read more

2
votes
Won't Fix

Object in the client snaps back to the last sync position after adding a...

Networking

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Jun 09, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the user (authority_bug_919473.zip) 2. Build and run the project for standalone 3. ... Read more

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