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Won't Fix

Votes

0

Found in

5.6.1f1

Issue ID

921260

Regression

No

[UNet] Buttons are not clickable when using world space canvas with UNet

Networking

-

To reproduce:
1. Open project attached by the user
2. Build and run it for desktop
3. Open "loading" scene from Assets->Scenes in Editor
4. Hit play
5. In editor select LAN Host, in build - LAN Client
6. In editor hit start game
7. Select first "elephant" on the left side
8. Notice that control buttons have appeared

Expected: Buttons are clickable, "elephant" moves.
Actual: Buttons are unclickable.

Reproduced with: 5.6.0b1, 5.6.2f1, 2017.1.0b10, 2017.2.0a4
Was not able to test with 5.5 versions due to errors.

Note: This happens only while using UNet. Same button script with the same prefab works fine in the singleplayer project.

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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