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16
votes
Fixed

"Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com" err...

Networking

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Nov 13, 2019

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Version/s: 2019.2.11f1

How to reproduce: 1. Make sure that you do not have internet connection 2. Create a new project Expected result: Newly created proj... Read more

0
votes
Fixed

UploadHandlerFile does not upload large files

Networking

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Mar 13, 2020

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Version/s: 2019.2, 2019.2.18f1, 2020.2

How to reproduce: 1. Set up a localhost server (more details in the initial message and attached video) 2. Add the provided index.ph... Read more

0
votes
Won't Fix

[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...

Networking

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Jan 16, 2020

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Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more

0
votes
Fixed

[UNET] Network Manager is kept in memory on Play mode exit when Network ...

Networking

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Dec 20, 2019

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Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project "1206943.zip" 2. Open the Empty Scene and enter Play mode 3. Notice that nothing happ... Read more

1
votes
Duplicate

Editor crashes when invalid data is passed into UnityWebRequestTexture.G...

Networking

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Dec 02, 2019

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Version/s: 2019.2.11f1, 2019.2.14f1, 2019.3.0b9, 2020.1.0a8

Steps to reproduce: 1. Open the attached project ("1202451.zip") 2. Open SampleScene 3. Enter Play mode 4. Make sure "Error Pause" i... Read more

0
votes
Fixed

[ADBv2 Cache Server] Localhost and network names do not work as valid ad...

Networking

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Oct 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

Reproduction steps: 1. Install and Set-up "Accelerator" 2. Open "1194598" project 3. Open the Preferences window 4. In "Asset Pipeli... Read more

0
votes
Fixed

Profiling the Editor while running a Development Build causes a flood of...

Networking

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Oct 24, 2019

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Version/s: 2018.2.0a6, 2018.4, 2019.2, 2019.2.7f2, 2019.3, 2020.1

Reproduction steps: 1. Open WireShark 2. Filter "ip.dst==225.0.0.222" 3. Create a New Project 4. Build & Run a Standalone build (De... Read more

0
votes
Not Reproducible

[UNET] Network Discovery via UDP broadcast fails in a larger network

Networking

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Sep 04, 2019

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Version/s: 2018.4, 2018.4.3f1, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "NetworkTest.zip" project 2. Build Server for Android 3. Uncomment line 1 in "TestScript.cs" script 4. B... Read more

0
votes
Fixed

UdpNetworkDriver.ScheduleUpdate() generates garbage on every call

Networking

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Jul 11, 2019

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Version/s: 2019.1.0a1, 2019.1.9f1, 2019.2.0a1

To reproduce: 1. Open the attached project 2. Enable Dev Build and Autoconnect Profiler 3. Build and Run IL2CPP APK on Android 4. I... Read more

4
votes
Won't Fix

[UNET] ping.DestroyPing does not work resulting in increasing ping delay

Networking

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Aug 19, 2019

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Version/s: 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "TrackerReg.zip" and scene "Main" 2. Enter Play mode 3. In Game view, click "refresh" bu... Read more

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