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"Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com" err...
How to reproduce:1. Make sure that you do not have internet connection2. Create a new project Expected result: Newly created project... Read more
Crash on strnlen when exiting Play mode while networking server is active
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press Launch Server5. Press L... Read more
"UnityWebRequest" with "SetRequestHeader" sends two cookies
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project2. Open "WireShark" and filter "http"3. Enter Play mode4. Watch in "Wir... Read more
When receiving JSON via UnityWebRequest, memory is severely inflated eve...
To reproduce:0) Download "downloader.cs"1) Create a new project and import the script in2) Edit the script so that the coroutine wou... Read more
UnityWebRequest leaks unreclaimable memory when POSTing to HTTPS
To reproduce:1) Open attached project and scene2) Build and run it3) Change URL to something that would quickly finish requests4) Ma... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more
UploadHandlerFile does not upload large files
How to reproduce:1. Set up a localhost server (more details in the initial message and attached video)2. Add the provided index.php ... Read more
[UNET] ping.DestroyPing does not work resulting in increasing ping delay
How to reproduce:1. Open attached project "TrackerReg.zip" and scene "Main"2. Enter Play mode3. In Game view, click "refresh" button... Read more
UdpNetworkDriver.ScheduleUpdate() generates garbage on every call
To reproduce:1. Open the attached project2. Enable Dev Build and Autoconnect Profiler3. Build and Run IL2CPP APK on Android4. In the... Read more
[UNET] Network Discovery via UDP broadcast fails in a larger network
Reproduction steps:1. Open "NetworkTest.zip" project2. Build Server for Android3. Uncomment line 1 in "TestScript.cs" script4. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject