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0
votes
Fixed

Building unselected platform from Build Settings window results in incor...

Build Pipeline

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May 29, 2018

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Version/s: 2017.1.0a1, 2017.4.3f1

Reproduction steps:1. Open the attached project "BuildFlagFromGUI.zip";2. Open the Build Settings;3. Select another platform than th... Read more

0
votes
By Design

[iOS] Unity Build fails: UnityLinker.exe did not run properly!

Build Pipeline

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Oct 26, 2018

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Version/s: 2017.4.15f1, 2018.2.13f1, 2018.2.17f1, 2018.3.0b11, 2019.1.0a9

Steps:1. Build the attached project ("demo-small.zip") Expected: successfully build.Actual: build fails with errors in the Console:F... Read more

0
votes
By Design

Empty scene contains unnecessary resources.assets.resS file when built t...

Build Pipeline

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Oct 31, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0b7, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open Meta project2. Create empty Scene3. Build that empty Scene Reproducible with: 2017.4.19f1, 2018.3.3f1, 2019.1.0... Read more

0
votes
Won't Fix

Editor logs an error with Scene path different from the actual path it i...

Build Pipeline

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Mar 30, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the attached Project inside of "1142183-minrepro.zip"2. Open and Play "MAINSCENE", note the error logged ... Read more

0
votes
Won't Fix

Editor does not reset to the default Graphics API after Player settings ...

Build Pipeline

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Aug 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12

How to reproduce:1. Open the attached "BuildSettingReset.zip" project2. Open "SampleScene"3. Open Player Settings, click the cog in ... Read more

0
votes
Fixed

BuildPipeline.BuildPlayer() accepts two different platform as targets

Build Pipeline

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11, 2020.1.0a1

How to reproduce:1. Open Unity project on a OSX2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more

0
votes
Won't Fix

Unreferenced Material with "HideFlags.DontSave" is included in Build

Build Pipeline

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Sep 03, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

1
votes
By Design

The "Preloaded Assets" from Player Settings do not always get preloaded ...

Build Pipeline

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Feb 19, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f5, 2020.1, 2020.2

How to reproduce:1. Open 'Scene' from "PreloadedAssetsInit.zip"2. Start Play mode3. Inspect the text line in Game window Expected re... Read more

0
votes
Won't Fix

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