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0
votes
By Design

NavMeshBuildSettings.voxelSize always return 0.1666667

AI Navigation

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Mar 04, 2018

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Version/s: 5.6.5f1

To reproduce: 1. Open the project, attached by the tester (NavMeshSettingsBug.zip) 2. Open the "test" scene 3. Enter Play mode 4. O... Read more

0
votes
By Design

Invalid AABB aabb in NavMesh.SamplePosition

AI Navigation

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Jul 20, 2017

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Version/s: 5.6.2p2

To reproduce: 1. Open attached project; 2. Open "ImportScene"; 3. Enter Play Mode; 4. Press the top region of the HTC Vive controlle... Read more

0
votes
Postponed

Agent not avoiding another agent, defaulting to the shortest path

AI Navigation

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Oct 04, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1. Open NavMeshProblem.zip 2. Load Scene Navmesh_Test 3. Enter Play mode Expected result: Agent 1 figures out a... Read more

3
votes
Not Reproducible

NavMesh Surface references a baked area from the prefab instead of most ...

AI Navigation

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Jul 04, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open project attached by the QA 2. Open "Main" scene if not opened 3. In hierarchy window select "Plane" game objec... Read more

0
votes
Won't Fix

NavMesh Surface components don't take the Transform scale into account

AI Navigation

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Jun 29, 2017

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Version/s: 5.6.1p4

How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Open the Navigation window 4. Play the scene - Note that on... Read more

0
votes
Won't Fix

In Multi-Scene editing, changing active scene leaves NavMesh settings of...

AI Navigation

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Jun 24, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open attached Unity project "NavMeshWindow.zip" 2. Observe that scenes "1" and "2" have different Navigation Bake c... Read more

1
votes
Fixed

Crash on 'drawOffMeshLinks(duDebugDraw*, NavMesh const&)' when running a...

AI Navigation

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Jun 15, 2017

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Version/s: 5.6.1p3

Steps to reproduce: 1. Open user attached pro 2. Open LAYOUT scene 3. Click play 4. Notice the extended loading time 5. If the scene... Read more

1
votes
Postponed

Radius from "Navigation->Agents" is capped at 0.05, while Agent Radius f...

AI Navigation

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Apr 08, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project "NavTest.zip". 2. Open "Test" scene. 3. Open "Navigation -> Bake" window. 4. Agent's Radius ... Read more

0
votes
Won't Fix

If the NavMesh Link Start/End point is changed at runtime the Agent jump...

AI Navigation

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Apr 05, 2017

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Version/s: 5.6.0f3

How to reproduce: 1. Open attached project 2. Open scene LinkEndsTest.unity 3. Play the scene 4. In the Game View, click on the pla... Read more

0
votes
Won't Fix

"Show Heightmesh" option is available even though it's not supported by ...

AI Navigation

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Mar 27, 2017

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Version/s: 5.6.0f2

When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more

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