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Won't Fix

Votes

0

Found in

5.6.2f1

Issue ID

924019

Regression

No

In Multi-Scene editing, changing active scene leaves NavMesh settings of the previously active scene

AI Navigation

-

To reproduce:
1. Open attached Unity project "NavMeshWindow.zip"
2. Observe that scenes "1" and "2" have different Navigation Bake configurations
3. Load both scenes (multi scene editing)
4. Change active scene and observe the results

Expected results: Changing active scene should also change Navigation Bake settings
Actual result: Changing active scene has no impact on the Navigation Bake settings. The settings are always set based off the scene which was active first (see attached gif "NavMeshMultiBug.gif")

Reproduced on: 5.5.4p1, 5.6.2f1, 2017.1.0f2, 2017.2.0b1

  1. Resolution Note:

    We recommend the use of the NavMeshComponents instead of the Navigation window.

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