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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

1

Found in

5.6.0f3

Issue ID

899771

Regression

No

Radius from "Navigation->Agents" is capped at 0.05, while Agent Radius from "Navigation->Bake" is capped at 0.001

AI Navigation

-

To reproduce:
1. Open attached project "NavTest.zip".
2. Open "Test" scene.
3. Open "Navigation -> Bake" window.
4. Agent's Radius and Height can be set to 0.001. (if entered from the keyboard)
5. Open "Navigation -> Agents" window.
6. Agent's Height can be set to 0.001, but radius only to 0.05.

Expected result: "Navigation -> Agents" Radius should also be possible to set to the same amount (0.001), as in "Navigation -> Bake" window.
Actual result: "Navigation -> Agents" Radius is capped at 0.05. It's not consistent.

Reproducible: 5.6.0b1, 5.6.0p3, 2017.1.0b2

Note: "Agents" tab under the "Navigation" was added only in 5.6.0b1.

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

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