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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.6.2f1

Issue ID

956491

Regression

No

Agent not avoiding another agent, defaulting to the shortest path

AI Navigation

-

Steps to reproduce:
1. Open NavMeshProblem.zip
2. Load Scene Navmesh_Test
3. Enter Play mode

Expected result: Agent 1 figures out a path around Agent 2
Actual result: Agent 1 gets stuck between the wall and Agent 2 (see gif example.gif)

Reproducible with: 5.6.2f1, 2017.1.0f3, 2017.2.0b11

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

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