Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.2f1
Issue ID
956491
Regression
No
Agent not avoiding another agent, defaulting to the shortest path
Steps to reproduce:
1. Open NavMeshProblem.zip
2. Load Scene Navmesh_Test
3. Enter Play mode
Expected result: Agent 1 figures out a path around Agent 2
Actual result: Agent 1 gets stuck between the wall and Agent 2 (see gif example.gif)
Reproducible with: 5.6.2f1, 2017.1.0f3, 2017.2.0b11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/