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50
votes
Fixed

NavMesh Agent can not pass through passable area between carving NavMesh...

AI Navigation

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Jun 28, 2021

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Version/s: 2018.4.22f1, 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "1346325.zip" project 2. Open the "NavMeshBug" Scene 3. Enter Play Mode 4. Use WASD or Left... Read more

24
votes
Fixed

A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...

AI Navigation

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Aug 21, 2018

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Version/s: 2017.2.0a2, 2017.4, 2017.4.8f1, 2018.4, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open QA attached project "repro_1072945" 2. Enter Play Mode and observe the Game View Expected: The moving Cube mov... Read more

11
votes
Fixed

NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...

AI Navigation

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Sep 18, 2020

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Version/s: 2018.4, 2020.1.5f1, 2020.2

How to reproduce: 1. Open user-submitted project (UnityPathfindingTesting.zip) 2. Open the PathfindingTesting scene 3. Enter Play Mo... Read more

11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI Navigation

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more

1
votes
Fixed

Crash on rasterizeTri when baking Navmesh

AI Navigation

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Dec 09, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.13f1, 2020.2, 2021.1

Reproduction steps: 1. Open the user's attached project 2. Open scene "Outside" 3. Go to Window > AI > Navigation 4. Select the Bake... Read more

0
votes
Fixed

NavMesh source object is not pinged when clicking NavMesh error

AI Navigation

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Sep 03, 2020

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Version/s: 2018.4, 2018.4.26f1, 2020.2

How to reproduce: 1. Open the user's attached project from "test Immediate Insancing (for grass).zip" 2. Set "SampleScene" as active... Read more

0
votes
Fixed

Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...

AI Navigation

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Aug 29, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more

0
votes
Won't Fix

Trajectory of the path is re-calculated incorrectly when using NavMeshSu...

AI Navigation

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Jul 15, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1263441-Pathfinding.zip") 2. Open the repro scene ("Test") 3. Enter Play Mod... Read more

0
votes
Fixed

NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...

AI Navigation

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Jun 11, 2020

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Version/s: 2018.4, 2018.4.14f1, 2020.2

How to reproduce: 1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar) 2. Open the YuJiGong_Scene 3. Enter Play Mode 4. Pre... Read more

0
votes
Fixed

NavMeshQuery.CreateLocation always returns the same point when using a N...

AI Navigation

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May 12, 2020

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Version/s: 2018.4, 2019.3, 2019.3.6f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (CreateLocationOnLink.zip) 2. Open the SampleScene 3. Select the NavMesh GameObject... Read more

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