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24
votes
Fixed

A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...

AI Navigation

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Aug 21, 2018

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Version/s: 2017.2.0a2, 2017.4, 2017.4.8f1, 2018.4, 2019.4, 2020.1, 2020.2

Repro steps:1. Open QA attached project "repro_1072945"2. Enter Play Mode and observe the Game View Expected: The moving Cube moves ... Read more

1
votes
Won't Fix

Walkable Area randomly appearing on non-walkable meshes

AI Navigation

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Apr 24, 2018

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Version/s: 2017.4.1f1

Steps to reproduce:1. Open attached project2. Open _Scenes/StartZone3. Bake out NavMesh/Observe the already generated NavMesh Expect... Read more

2
votes
Fixed

An Agent gets stuck on its path when a NavmeshObstacle with Carving is t...

AI Navigation

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May 17, 2018

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Version/s: 2017.4.3f1

To reproduce:1. Open the user's attached project2. Play the scene3. Notice the Agent get's stuck on the edge of the NavMesh Expected... Read more

1
votes
By Design

NavMesh.SamplePosition calculates position between nearest points incorr...

AI Navigation

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May 21, 2018

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Version/s: 2017.4.1f1

How to reproduce:1. Open given Unity project2. Enter "BugScene" scene3. Notice 3 green lines in the scene menu4. Try to move "WRONG!... Read more

0
votes
Postponed

NavMeshAgent teleports from one position to another when following the N...

AI Navigation

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Nov 10, 2018

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Version/s: 2017.3.0a1, 2017.4.10f1

How to reproduce:1. Download and open the Test.zip project from the provided link bellow2. Enter the Play mode3. Inspect the Scene v... Read more

0
votes
Fixed

OffMeshLink does not calculate the path correctly after carving a NavMes...

AI Navigation

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May 22, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open the scene.unityscene3. In the Scene View note the red... Read more

1
votes
Won't Fix

NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...

AI Navigation

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Nov 14, 2018

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Version/s: 2017.4.0f1, 2018.1.0a1, 2018.3.0b9, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more

0
votes
Fixed

NavMeshAgent gets stuck at holes in NavMesh

AI Navigation

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Apr 08, 2019

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Version/s: 2017.4.0f1, 2018.3.5f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck"2. Enter Play mode3. In... Read more

0
votes
Won't Fix

NavMeshSurface has visual artifacts/clipping when using Physics Collider...

AI Navigation

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Aug 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "BugRepro_4.zip" and scene "Dungeon"2. In Hierarchy window, select "Floor" object3. In Ins... Read more

0
votes
Postponed

Navmesh agent's destination path is not updating/generating correctly wh...

AI Navigation

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Oct 15, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open attached project "AgentTimescale.zip" and scene "SampleScene"2. Enter Play mode3. Press "Space" bar to set ... Read more

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