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Fixed in 2017.3.0f3

Fixed in 5.6.X, 2017.1.X, 2017.2.X



Found in


Issue ID




JobTempAlloc error appears in Standalone Build output log if trees are in the Scene



Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2

Comments (93)

  1. DeadShawn

    Aug 07, 2017 03:28

    5.6.2f1 getting this error

  2. ohbado

    Aug 05, 2017 12:57

    Still happens in 5.6.3f1. please fix it! Please fast! seriously!

  3. sameer-mirza

    Jul 31, 2017 10:59

    I'm getting this when I try to minimize a build using native Windows functions. In minimized state I keep getting this until I restore the window or close it (version 5.6.2f1)

  4. sinvent

    Jul 27, 2017 14:07

    Still happens in 2017.1p1, please fix it!

  5. MikeHergaarden

    Jul 27, 2017 12:42

    Still happens in 2017.1p1

  6. Diggidy

    Jul 26, 2017 22:18

    What version is this fixed in? Currently using 5.6.2p3 and still getting this error.

  7. Gregorik

    Jul 24, 2017 21:51

    Getting it in 5.6.2f1 editor, and it's a bad one.

  8. LunarExGames

    Jul 19, 2017 22:45

    Getting the error "Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak" then it'll eventually crash the program. Can't release the game this way!

  9. philc_uk

    Jul 11, 2017 22:15

    Seriously - Unity!!! Please fix this ASAP / Release to the older versions..!!

  10. MikeHergaarden

    Jul 11, 2017 08:35

    So this is now marked as "fixed in the future"...What version though?

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