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Fixed in 2017.3.0f3

Fixed in 5.6.X, 2017.1.X, 2017.2.X



Found in


Issue ID




JobTempAlloc error appears in Standalone Build output log if trees are in the Scene



Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2

Comments (93)

  1. elettrozero

    Jan 16, 2018 15:24

    It's not fixed, then...

  2. TomekCoduar

    Jan 11, 2018 16:03

    Oh, on 2017.3 it is the same.. damn

  3. TomekCoduar

    Jan 11, 2018 15:53

    Quite a troublemaker, can't do anything with that in Console. Needless to say that it produces massive Editor slow down.
    Unity Version: 2017.2.0f3 ( Never had any trees ).
    I know you fixed it in 2017.3 but can we ask for backport>?

  4. rstorm000

    Dec 17, 2017 07:13

    I think I've been able to stop this on one of my scenes by turning off light flares on all lights in the scene

  5. rstorm000

    Nov 27, 2017 00:26

    Still seeing this is 5.6.4p3

  6. kdragos

    Nov 07, 2017 17:27

    I'm seeing the same problem today with 2017.2.0f3. Anyone found a fix yet?

  7. daisySa

    Oct 21, 2017 13:44

    I see it's apparently fixed in 2017.3. Will you be patching earlier versions of Unity to fix this?

    We're still getting it in 5.6.3p1.

  8. frankadimcosta

    Oct 19, 2017 20:14

    Still here in 2017.2.0f3.

  9. Twitch375

    Sep 07, 2017 04:37

    2017.1.0f3 Still getting this warning using up to date SteamVR.

  10. Murray_Aurecon

    Sep 05, 2017 09:33

    Also seeing this issue in 2017.1.0f3. My scene is very simple. Using SteamVR. Frame rate is diabolical.

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