Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
57
Found in
5.6.0f3
Issue ID
898262
Regression
No
JobTempAlloc error appears in Standalone Build output log if trees are in the Scene
Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.
Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"
Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.
Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2
Comments (93)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Lymdun
May 20, 2017 17:44
Have the same problem.
alan-lawrance
May 19, 2017 22:54
This is making debug logs very hard to read.
MikeHergaarden
May 09, 2017 15:43
Does seem to hit GPU performance