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Fixed in Unity 2017.3.0f3

Votes

57

Found in

5.6.0f3

Issue ID

898262

Regression

No

JobTempAlloc error appears in Standalone Build output log if trees are in the Scene

Terrain

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2

Comments (82)

  1. Bbdccd6b3f71719a4fcc9e0f10361785?d=mm

    Rosehardt

    Oct 16, 2018 09:19

    Getting this issue in 2018.2.9f1

  2. C0f3c3a80cb2a83297f5c2d4fc2c9c9b?d=mm

    FlamingJohny

    Aug 12, 2018 16:44

    not fixed 2018.2.2f1

  3. 12f8b1d899b95dbcab59e7eade28a119?d=mm

    GrandBOOM

    Aug 07, 2018 15:49

    Not fixed 2018.2.0f2

  4. 43029fd903666cef9cd7cc24aa05263c?d=mm

    Alardaen

    Aug 04, 2018 15:05

    Still having the issue when switching SkinnedMeshes on unity 2018.2.0f2, it seems related to materials (shaders) in my case, under 2017.4.6 everything is fine, so, yeah downgrading the project to keep working normally

  5. 76d5dfe5406ffa477333b8674eb29c10?d=mm

    mick129

    Aug 03, 2018 16:19

    Not fixed for me..

  6. 31f1ca784f185ae42297814768e697e7?d=mm

    dontdiedevelop

    Aug 03, 2018 11:31

    this issue not fixed i'm still having same error
    2018.2.1f1

  7. 0f5409e3773c5bb88598ec09d7427576?d=mm

    Mushakushi

    Jul 26, 2018 00:40

    Edit: I am using unity 2D and I have NO terrain game objects in my scene, I've never even opened them in the entirety of my project.

  8. 0f5409e3773c5bb88598ec09d7427576?d=mm

    Mushakushi

    Jul 26, 2018 00:40

    Edit: I am using unity 2D and I have NO terrain game objects in my scene, I've never even opened them in the entirety of my project.

  9. 0f5409e3773c5bb88598ec09d7427576?d=mm

    Mushakushi

    Jul 26, 2018 00:38

    This issue is still not fixed. Let me explain how it happened to me:
    I accidentally deleted my entire scripts folder (which contained all my scripts). There's a way to recover them, however. Via Recuva I restored an assetDatabase3 file. This opened up the version right before I deleted everything, after I clicked on it. It had been partially overriden by my Norton Security application on my Windows 10 computer. It only changed the size of my folders. And added some empty folders. I got the error: Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak. So it is not fixed :<

  10. F25db945e005add93f29ca8e53869f17?d=mm

    AmitSuri

    Jul 19, 2018 19:53

    Not fixed in 2018.2.0f2
    Note: I don't use any Terrain system.
    I get this in the Unity Editor.

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

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