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Fixed in 2017.3.0f3

Fixed in 5.6.X, 2017.1.X, 2017.2.X



Found in


Issue ID




JobTempAlloc error appears in Standalone Build output log if trees are in the Scene



Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2

Comments (93)

  1. ohbado

    Sep 03, 2017 09:25

    Still happens in 5.6.3p2.

  2. MikeHergaarden

    Aug 30, 2017 11:14

    FYI: 2017.1.0p5 claims to have fixed this, will take me a few days before I can confirm this.

  3. ThomasEgan

    Aug 30, 2017 03:10

    Still occurs in 5.6.3p1

  4. Sir-Travisty

    Aug 29, 2017 22:27

    Still occurs in 2017.1.0f3 with Timeline and Audio tracks, if the audio asset is inactive when starting the editor.

  5. piger91

    Aug 29, 2017 10:01

    i get the issue while controling my Animations ,but it doesn't link to any script,what the hell is it? how can i fix it?

  6. ionside

    Aug 26, 2017 06:00

    Still having this issue in 2017.1.0p4
    It seems to be caused by the audio tracks in Timeline.

  7. JanNorden

    Aug 23, 2017 08:47

    Still getting this with player in Unity 2017.1.0f3.

  8. Seneral

    Aug 18, 2017 07:01

    For me, it was caused by a corrupt particle system (thanks XEXYL), specifically one particle system that had the sub-emitter module enabled but not set up. Disabling it fixed the warnings:)

  9. TooManySugar

    Aug 09, 2017 15:04

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak


  10. TooManySugar

    Aug 09, 2017 15:03

    I'm still getting this in 2017.1f3 anyone else?

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