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Fixed in 2017.3.0f3

Fixed in 5.6.X, 2017.1.X, 2017.2.X



Found in


Issue ID




JobTempAlloc error appears in Standalone Build output log if trees are in the Scene



Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2

Comments (93)

  1. rstorm000

    Mar 18, 2018 18:48

    Is the fix of this coming to 5.6? Also people are still reporting it in general

  2. robbob44

    Feb 20, 2018 11:45

    Also still getting this issue for me in Unity 2017.3.1f.

  3. nadadi_91

    Feb 17, 2018 22:58

    It's not fixed in Unity 2017.3.1f1...

  4. matt2405

    Feb 17, 2018 03:24

    Not fixed in 2017.3.0f3 - Error occurred with a timeline having a custom playable track and audio track.

  5. SaintTEmir

    Feb 14, 2018 01:21

    Unity 2013.3.1.1f same thing...

  6. Soren11112

    Jan 31, 2018 21:40

    I am on 5.6.4f1 and the issue is certainly not resolved, seams related to .SetActive

  7. rstorm000

    Jan 28, 2018 21:29

    again for me it seems to be caused by a combination of particles effects (maybe legacy ones?) + light flares turning on and off in the same view

  8. rstorm000

    Jan 28, 2018 21:29

    got this again in 5.6.5p1

  9. Parn-Manas

    Jan 19, 2018 04:31

    It's not fixed in 2017.3.0f3...

  10. charleswcpalmer

    Jan 18, 2018 13:58

    This is definitely not resolved and I can get just the editor into situations where it fairly quickly consumes all the memory in the system!

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