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Fixed in 2017.3.0f3

Fixed in 5.6.X, 2017.1.X, 2017.2.X



Found in


Issue ID




JobTempAlloc error appears in Standalone Build output log if trees are in the Scene



Reproduction Steps:
1. Import attached project.
2. Open Test scene.
3. Build and Run.
4. In Standalone Build Data files, open output.log.

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Note #1: If trees are removed from terrain, the error no longer appears.
Note #2: No obvious memory leak is detected.

Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0p2

Comments (93)

  1. DrunkenMastah

    Jul 19, 2018 19:53

    Not fixed in 2018.2.0f2
    Note: I don't use any Terrain system.
    I get this in the Unity Editor.

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

  2. pigravity

    Jul 03, 2018 23:53

    Not fixed. 2018.2.0b4
    Seems it might make leaks for real, after some time unity crash hardly.

  3. drcrck

    Jul 03, 2018 12:41

    Not fixed.

  4. stefan-velnita

    Jun 30, 2018 05:17

    Still not fixed - 2018.1.6f1

  5. Saicopate

    Jun 19, 2018 17:20

    2018.1.5: error still here

  6. jmitcheson

    May 28, 2018 05:15

    Ugh - restarting Oculus "fixed" this. I guess there are many underlying root causes.

  7. jmitcheson

    May 28, 2018 05:14

    Not fixed 2017.4.1f1.

    Happened after import of resources from another project, but not sure which ones exactly.

  8. solarisn

    Apr 30, 2018 01:52

    Having this issue in 2017.3.1p2

  9. sirrus

    Apr 25, 2018 13:18

    Getting this error in 2017.4.1f1

  10. Dragmir

    Apr 02, 2018 10:44

    Not fixed in 2017.3.0f3

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