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Won't Fix

Votes

0

Found in

2022.3.62f1

6000.0.52f1

6000.1.11f1

6000.2.0b9

Issue ID

UUM-111138

Regression

No

Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects

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Steps to reproduce:

  1. Create a prefab with a serialized property field that accepts a GameObject
  2. In the Hierarchy, select the Prefab
  3. Drag a non-persistent (scene) GameObject into the property field e.g sphere
  4. Observe that a transparent blue override bar appears (expected)
  5. Drag a persistent GameObject (e.g., another prefab) into the same field
  6. Reverse the order, start with a valid persistent GameObject, then drag a non-persistent one
  7. Observe the override bar

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Actual results: The override bar does not update its transparency when switching between valid and invalid GameObjects. Stays transparent when it should be solid

Expected results: The override bar should dynamically update, switching from transparent to solid blue (or vice versa) based on whether the object is valid for overriding

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Reproducible with versions: 2022.3.62f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9

Can't test with this version: 2021.3.53f1 (the bar doesn't change for both objects)

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Tested on (OS): macOS 15.6 Silicon

  1. Resolution Note:

    There are no fixes planned for this Bug

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