Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.62f1
6000.0.52f1
6000.1.11f1
6000.2.0b9
Issue ID
UUM-111138
Regression
No
Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
Steps to reproduce:
- Create a prefab with a serialized property field that accepts a GameObject
- In the Hierarchy, select the Prefab
- Drag a non-persistent (scene) GameObject into the property field e.g sphere
- Observe that a transparent blue override bar appears (expected)
- Drag a persistent GameObject (e.g., another prefab) into the same field
- Reverse the order, start with a valid persistent GameObject, then drag a non-persistent one
- Observe the override bar
\\
Actual results: The override bar does not update its transparency when switching between valid and invalid GameObjects. Stays transparent when it should be solid
Expected results: The override bar should dynamically update, switching from transparent to solid blue (or vice versa) based on whether the object is valid for overriding
\\
Reproducible with versions: 2022.3.62f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9
Can't test with this version: 2021.3.53f1 (the bar doesn't change for both objects)
\\
Tested on (OS): macOS 15.6 Silicon
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Renderer Component uses default editor when applying custom editor
- Editing a Template is not disabled when the Template signature is in progress but if the Template is edited the Template signature fails
- Changing Signing organization on a Template still shows the same organization in the Hub
- [Android] Navigation bar does not go away when tapping on the screen to close the keyboard
- "InvalidOperationException" is thrown when clicking "Ctrl+Z" after opening Gradient Editor
Resolution Note:
There are no fixes planned for this Bug