Search Issue Tracker
Feature Request
Votes
2
Found in
6000.0.54f1
6000.1.14f1
6000.2.0b12
6000.3.0a3
6000.4.0a1
Issue ID
UUM-112724
Regression
No
Shader variants are compiled when creating a server build
Reproduction steps:
1. Open the attached “IN-102596” project
2. Open the Build Profiles window (File > Build Profiles)
3. Select the “Linux Server” Build Profile
4. Build the Project
5. Observe the build processes
Expected result: “Compiling shader variants” process is not included
Actual result: “Compiling shader variants” process is included
Reproducible with: 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3
Reproducible on: Windows 10, Ubuntu 25.04
Not reproducible on: No other environments tested
Notes:
- If the issue does not reproduce, try deleting the “Library” folder and doing a Clean Build
- Original discussion: https://discussions.unity.com/t/disabling-compilation-of-shader-variants-for-the-server-build/1641241/8
Comments (1)
-
ankofl_dev
Jul 24, 2025 16:34
How fast it will be fixed?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Currently, the Dedicated server optimizations are not supported by the Scriptable build pipeline. We will add the request to our product backlog.