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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (473)

  1. techsippi

    May 22, 2021 07:38

  2. DerrickMcInnis

    May 07, 2021 12:46

  3. DerrickMcInnis

    May 06, 2021 20:31

  4. DerrickMcInnis

    May 04, 2021 07:14

  5. DerrickMcInnis

    May 03, 2021 19:06

  6. DerrickMcInnis

    May 01, 2021 18:49

  7. Shane234

    Mar 25, 2021 14:33

  8. wagitiy663

    Mar 17, 2021 17:10

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