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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (473)

  1. gajhzhd

    Jun 23, 2021 03:32

  2. Roselybet

    Jun 19, 2021 18:10

  3. ghawynt

    Jun 17, 2021 23:40

    I noticed same thing on linear, forward and HDR turned on in camera, but only on MAC, PC is ok

  4. VeronicaWalton

    Jun 05, 2021 14:09

  5. VeronicaWalton

    Jun 05, 2021 14:08

  6. gtabigs

    May 31, 2021 19:41

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  8. bestdealguide

    May 29, 2021 16:53

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  9. gobenefi

    May 25, 2021 14:14

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