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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (473)

  1. MartinLScott

    Feb 04, 2021 13:26

  2. MartinLScott

    Feb 04, 2021 13:02

  3. MartinLScott

    Feb 04, 2021 12:23

  4. MartinLScott

    Feb 03, 2021 16:31

  5. MartinLScott

    Feb 03, 2021 14:02

  6. MartinLScott

    Feb 03, 2021 13:15

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  9. Techniciansnow

    Jan 11, 2021 11:25

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