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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (473)

  1. ismailcavus

    Aug 12, 2021 21:50

  2. VeronicaWalton

    Aug 10, 2021 14:55

  3. unity_441A83EC402B036DAB21

    Aug 06, 2021 09:56

  4. apkhandy

    Aug 05, 2021 18:07

  5. brickmoves

    Aug 05, 2021 14:44

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  6. bilalasif1992

    Aug 05, 2021 13:51

  7. gamingkkweb

    Aug 03, 2021 23:02

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