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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (471)

  1. jimmykartena

    Oct 31, 2023 07:48

    The issue described involves materials with GrabPass appearing overly bright in the game view (apkrelax.com/games) in Unity's GLCore and Metal rendering paths when in linear color space. It's not a regression and has been present in multiple Unity versions.

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    Oct 05, 2023 05:24

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  4. Brahimgh9

    Sep 26, 2023 23:52

    Good luck 🎲

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    Sep 19, 2023 10:29

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  6. Rahul8899

    Sep 19, 2023 10:28

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  8. poolsapk

    Sep 10, 2023 19:56

    Thank you

  9. Gregorymartin

    Sep 06, 2023 03:52

    thank you

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