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Fixed in 5.3.4
Votes
0
Found in
5.3.2p1
Issue ID
774558
Regression
No
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.
1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.
Expected outcome: effect to not appear brighter in game view
Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216
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Brahimgh9
Dec 28, 2021 08:25
Good
ghawynt
Jun 17, 2021 23:40
I noticed same thing on linear, forward and HDR turned on in camera, but only on MAC, PC is ok
jonsmaradona
May 02, 2021 12:21
https://issuetracker.unity3d.com/issues/grabpass-matrial-with-grabpass-shader-renders-much-brighter-on-opengl-in-linear
ahmadhassanonline
Dec 22, 2020 18:46
<a href='unity3d.com'>unity3d.com</a>
MichaelOuellette
Sep 28, 2020 03:38
Also, You can Follow Me On Github Link:https://github.com/jackmaria
jackmaria
Sep 02, 2020 05:55
OK No Problem You have invest Your Time to Know How to do this?
badjano
Nov 29, 2016 15:36
I noticed same thing on linear, forward and HDR turned on in camera, but only on MAC, PC is ok