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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (473)

  1. SaulClark

    Mar 11, 2021 12:49

  2. SaulClark

    Feb 27, 2021 16:09

  3. MichaelWynn

    Feb 19, 2021 05:41

  4. MichaelWynn

    Feb 19, 2021 05:04

  5. shailendrasharma8921

    Feb 15, 2021 20:15

  6. MichaelWynn

    Feb 07, 2021 11:06

  7. MichaelWynn

    Feb 07, 2021 11:00

  8. MichaelWynn

    Feb 05, 2021 17:08

  9. MichaelWynn

    Feb 05, 2021 16:05

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