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Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown after building the project for iOS'
1. Create a new project
2. Build it for iOS
3. Observe the console after the build has finished
Expected: no assertion errors are shown after building the project for iOS
Reproduced in 5.6.0a2, 5.6.1p4, 2017.1.0b8, 2017.2.0a4
Did not reproduced in 5.5.4f1, 5.6.0a1
Regression introduced in 5.6.0a2
Not reproducible in 2017.3.0a3
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Feb 09, 2018 07:04
I solved this error. You must change .net option in user preference .net 3.5 to .net 4.6.
Feb 08, 2018 18:34
Still a problem on an Android project on Unity 2017.3 . Fixed it by disabling "Crunch Compression" in all the textures and restarting Unity.
Feb 08, 2018 18:07
Would love to see it fixed, since it makes the profiler useless after every build, forcing a Unity restart.
Feb 07, 2018 06:49
The same issue. Removing crunch compression for ETC2 seems to help, but you should realy fix the issue.
Feb 05, 2018 18:33
Unity 2017.3.0f3 has this error as well.
Feb 02, 2018 09:41
Getting this on 17.3.f3
Feb 01, 2018 15:58
My solution: Some old images had Crunched in its format. I removed all of these by overriding for pc and android. Restarted unity and I never seen this error again!!
Now ready to build Jesters Poker to Steam! www.jester.games/jesters-poker/
Feb 01, 2018 11:33
Possible cause of error:
Trying to modify MonoBehavior and it's children Objects before Start() method.
I had to rewrite some code to fix this issue to make sure no manipulations on MonoBehaviour are done before Start().
Important note: Errors persist till system restart. YOU NEED TO RESTART WINDOWS.
I had this error in ALL unity versions, I tried to remove library folder, VS solution files, erase completly and resync from collab, deleting unity configuration files - nothing helped me till I modified my code.
Feb 01, 2018 03:12
I've had this error in multiple projects from 5.6 through 2017.3
Jan 30, 2018 12:13
same problem in 5.6.3