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Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown after building the project for iOS'
1. Create a new project
2. Build it for iOS
3. Observe the console after the build has finished
Expected: no assertion errors are shown after building the project for iOS
Reproduced in 5.6.0a2, 5.6.1p4, 2017.1.0b8, 2017.2.0a4
Did not reproduced in 5.5.4f1, 5.6.0a1
Regression introduced in 5.6.0a2
Not reproducible in 2017.3.0a3
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Mar 05, 2018 12:23
Dang, that is, it actually stopped the error as I was running the Windows platform in build settings. Once I switched back to Android, the issue came back.
Mar 05, 2018 12:15
I fixed this issue by deleting the following folders in my project:
I restarted, and the error did not spawn any longer.
Before this, I tried Bilgisoft's solution which did not help.
Feb 28, 2018 10:58
Does anybody solved this issue?
I did not find any solution for the building problem for iOS in Unity also by installing the most recent patches released by Unity team
Thanks to everybody
Feb 22, 2018 10:52
In 2017.3.1f1 I am seeing this error when setting "PlayerSettings.iOS.iOSManualProvisioningProfileID".
Repro'd on both Win10 and Win7.
Everything seems to continue to work fine but, once this has occurred, editor updates will cause the messages to spam the console, requiring a Unity restart to clear.
Feb 21, 2018 11:28
In my previous comment what I meant with "they don't clear their native arrays in the process" I meant Unity
Feb 21, 2018 11:27
It happens on Unity 2017.3.1p1
fresh project -> build for iOS -> TLS allocator error afterwards.
It is incredibly annoying if you want to build and then debug some things in the editor because the log is getting spammed. So even if it is a "minor / comestic" issue, it is interfering with debugging.
Slowing down debugging after a build for iOS.
For those who said removing crunch compression works. Thats a seperate TLS allocator issue.
They probably don't clear their native arrays properly somewhere in the process.
I did not have this issue for Android builds when using crunch compression for ETC2.
Feb 19, 2018 14:22
Same.. please fix :)
Feb 19, 2018 02:58
This occurs in the editor regardless of platform. And it never used to happen but started happening more recently.
Feb 19, 2018 00:41
Issue present for me on 2017.3.1f1
Feb 18, 2018 21:27
Issue still present in 2017.3.0p3.