Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X
Votes
147
Found in
2017.1.0b8
Issue ID
921915
Regression
Yes
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown after building the project for iOS'
To reproduce:
1. Create a new project
2. Build it for iOS
3. Observe the console after the build has finished
Expected: no assertion errors are shown after building the project for iOS
Reproduced in 5.6.0a2, 5.6.1p4, 2017.1.0b8, 2017.2.0a4
Did not reproduced in 5.5.4f1, 5.6.0a1
Regression introduced in 5.6.0a2
Not reproducible in 2017.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 when the render pipeline is URP
- Editor loads for a long time when doing an Undo action in a large Shader Graph
- Memory leak when building AssetBundles
- [Asset Bundle] AudioSource output field not staying connected correctly when loaded from Asset Bundle
- [Android] Duolashock4 controller is not detected after disconnecting and reconnecting controller while the Player is running in the background
Egil-Sandfeld
Mar 05, 2018 12:23
**Update**
Dang, that is, it actually stopped the error as I was running the Windows platform in build settings. Once I switched back to Android, the issue came back.
Egil-Sandfeld
Mar 05, 2018 12:15
I fixed this issue by deleting the following folders in my project:
/Library
/Temp
/UnityPackageManager
I restarted, and the error did not spawn any longer.
Before this, I tried Bilgisoft's solution which did not help.
info_unity94
Feb 28, 2018 10:58
Does anybody solved this issue?
I did not find any solution for the building problem for iOS in Unity also by installing the most recent patches released by Unity team
Thanks to everybody
DAVcoHL
Feb 22, 2018 10:52
In 2017.3.1f1 I am seeing this error when setting "PlayerSettings.iOS.iOSManualProvisioningProfileID".
Repro'd on both Win10 and Win7.
Everything seems to continue to work fine but, once this has occurred, editor updates will cause the messages to spam the console, requiring a Unity restart to clear.
MaskedMouse
Feb 21, 2018 11:28
In my previous comment what I meant with "they don't clear their native arrays in the process" I meant Unity
MaskedMouse
Feb 21, 2018 11:27
It happens on Unity 2017.3.1p1
fresh project -> build for iOS -> TLS allocator error afterwards.
It is incredibly annoying if you want to build and then debug some things in the editor because the log is getting spammed. So even if it is a "minor / comestic" issue, it is interfering with debugging.
Slowing down debugging after a build for iOS.
For those who said removing crunch compression works. Thats a seperate TLS allocator issue.
They probably don't clear their native arrays properly somewhere in the process.
I did not have this issue for Android builds when using crunch compression for ETC2.
CrazyPhysics
Feb 19, 2018 14:22
Same.. please fix :)
Mahgo
Feb 19, 2018 02:58
This occurs in the editor regardless of platform. And it never used to happen but started happening more recently.
Mahgo
Feb 19, 2018 00:41
Issue present for me on 2017.3.1f1
GMR101
Feb 18, 2018 21:27
Issue still present in 2017.3.0p3.