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Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X
Votes
147
Found in
2017.1.0b8
Issue ID
921915
Regression
Yes
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown after building the project for iOS'
To reproduce:
1. Create a new project
2. Build it for iOS
3. Observe the console after the build has finished
Expected: no assertion errors are shown after building the project for iOS
Reproduced in 5.6.0a2, 5.6.1p4, 2017.1.0b8, 2017.2.0a4
Did not reproduced in 5.5.4f1, 5.6.0a1
Regression introduced in 5.6.0a2
Not reproducible in 2017.3.0a3
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Tx
Dec 28, 2017 14:51
Same issue for me. Unity 2017.3.0f3.
Can't work anymore, last version hadn't any issue. Now all blew up.
Thanks unity. :-(
rattlesnake
Dec 22, 2017 09:18
Yes in fact, as soon as you add crunch compression, you get the error.
Thank you unity for telling us to use your great new crunch compression version :
https://blogs.unity3d.com/2017/12/19/unity-2017-3-is-here/
m0guz
Dec 22, 2017 04:14
@RATTLESNAKE 's answer solved my problem.
hippogames
Dec 21, 2017 15:28
Same problem after updating to 2017.3 ((((((((((((
heliojmsemedo
Dec 21, 2017 14:22
Faced this issue 2017.3.0f3, had a root point: a small texture (128x128) with crunch compression enabled.
After disabling the compression and restarting Unity, the log disappeared.
(To find out what texture was causing the issue I had to create a new project and start importing textures from main project until the issue occured, I thought it had to do with a texture due to RATTLESNAKE's comment)
alexchandriyaa
Dec 21, 2017 07:10
same problem in 2017.2.0f3
LouisHong
Dec 20, 2017 23:45
2017.3 Windows 10 64
Building iOS project results in the console being spammed with ALLOC_TEMP_THREAD errors.
This happens on an empty/clean project. Default settings.
The only fix is to restart Unity after every build.
rattlesnake
Dec 20, 2017 16:16
Same thing on 2017.3.0.f3 with android.
Reimport All didn't resolved the issue...
So I tested ton of things and one thing worked to me :
At the root of your project,within the Project view/search bar,
- type (in order to display all the textures):
- t:texture2d
- Select all your textures and apply the compression "normal quality" and use Crunch compression => No
After this big reset you can change back your quality settings :)
Protozoaire
Dec 19, 2017 15:32
iOS Build on 201.1.0f3:
Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
amaceikaCortina
Dec 18, 2017 16:33
I also have this in 2017.2.0f3 any time I build for iOS. Has there been a patch or any word on a fix?