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Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X
Votes
147
Found in
2017.1.0b8
Issue ID
921915
Regression
Yes
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown after building the project for iOS'
To reproduce:
1. Create a new project
2. Build it for iOS
3. Observe the console after the build has finished
Expected: no assertion errors are shown after building the project for iOS
Reproduced in 5.6.0a2, 5.6.1p4, 2017.1.0b8, 2017.2.0a4
Did not reproduced in 5.5.4f1, 5.6.0a1
Regression introduced in 5.6.0a2
Not reproducible in 2017.3.0a3
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Jbrandan
Jan 17, 2018 22:05
Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 1245664
Unity 2017.3.0f3
NinjaCalvin
Jan 17, 2018 20:15
Unity 5.6.3
jfperusse_bhvr
Jan 17, 2018 18:20
Same in 2017.3.0p2.
leeyisan
Jan 15, 2018 02:21
Same here, Version 2017.3.0f3 in editor android Assertion failed: TLS Allocator ALLOC_TEMP_THREAD.......... Never stops!!!!!!!!!!!!!!
but switch pc is ok.... plz fix it ASAP!!!!
Gamersinitfusion
Jan 12, 2018 06:56
I had this same issue in version 2017.3.0f3 and solved it by deleting everything from my project folder (in the explorer) EXCEPT:
- Assets
- ProjectSettings
- Any Visual Studio Project/Solution Files
Chewook
Jan 11, 2018 18:02
I get this issue as soon as I click the play button or build the solution for iOS. Running on Windows 10, Unity version 2017.3.0f3
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
I tried re-importing all assets and that didn't help. I can still build to iOS, but it makes debugging nearly impossible.
Todd-Wahoske
Jan 10, 2018 20:52
Update:
*Using Unity for Win
* Reverted the Crunch submission, restarted Unity and the error is gone.
* The error occurred while resizing the game window and running the game in editor (windows)
Todd-Wahoske
Jan 10, 2018 20:44
Repro in Unity 2017.3.0f3 with (Build Settings) platform set to Android. Did not occur when platform was set to PC/Mac & Linux Standalone.
*Note this happened *right* after submitting Crunch textures for the project on PC/Android/iOS.
My estimated guesses:
* crunching small textures is bad? (<32x32 to 128x128)
* crunching certain types of textures is bad (UI, particles, )
* crunching atlas packed (tagged) textures with different crunch settings is bad
* it's Trump's fault? ;) *cough*
Was super duper looking forward to Crunch results, so hoping this can get fixed for the next update. thx!
cain06
Jan 10, 2018 15:35
2017.3 just to clarify
cain06
Jan 10, 2018 15:34
I am also having this issue. Building for iOS but from a Windows PC, error shows up in the Console in Unity, but the build is successful anyways