Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X
Votes
147
Found in
2017.1.0b8
Issue ID
921915
Regression
Yes
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown after building the project for iOS'
To reproduce:
1. Create a new project
2. Build it for iOS
3. Observe the console after the build has finished
Expected: no assertion errors are shown after building the project for iOS
Reproduced in 5.6.0a2, 5.6.1p4, 2017.1.0b8, 2017.2.0a4
Did not reproduced in 5.5.4f1, 5.6.0a1
Regression introduced in 5.6.0a2
Not reproducible in 2017.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Documentation page is not displayed when the "VFX Value Noise 3D" question mark is clicked
- Texture Mipmap Streaming uses wrong scales after Materials are changed at runtime
- Texture Mipmap Streaming doesn't work with HDRP/Lit shader's UV tiling
- Object overlay camera does not render when Depth/Stencil Buffer is disabled
- Shadows are not rendered on the transparent material when the "Deferred" Rendering Path is selected
unity_-czh6Add1XgRzg
Oct 13, 2020 10:12
Just got this bug after creating a new Unity 2019.4 project, importing the MRTK v2.4, deleting SampleScene and creating a blank empty new scene
unity_-czh6Add1XgRzg
Oct 13, 2020 10:12
Just got this bug after creating a new Unity 2019.4 project, importing the MRTK v2.4, deleting SampleScene and creating a blank empty new scene
dgoodman-icf
Aug 22, 2020 00:47
Still happens in 2020.1.2
Barritico
Jun 12, 2020 20:57
2019.4.0f1... same
AhmadMcreator
May 30, 2020 03:28
Been trying to solve this for a couple of days now using peoples "fixes" but none of them work! I'm on 2019.3.4f1
a85jafari
May 07, 2020 17:51
2019.3.0f6
a85jafari
May 07, 2020 17:50
Happend to me 2019.0f6
ASIM-SENYUVA
Apr 26, 2020 14:10
Just happened in 2019.3.4f1
TheosaurusMagnus
Apr 12, 2020 19:34
Just happened in 2019.3.9f1
cello_91
Feb 13, 2019 07:42
2018.3.5f1 here and i HAD the same error.
I corrected it by trying these steps (can't tell for sure if only the last corrected it):
1) Edit -> GI Cache -> Clean Cache
2) Edit -> Project Setting -> Player -> Configuration -> .Net 4.x Equivalent
3) Rename the "obj" folder I had in my project under the Assets to "objFiles".
Most likely the third step solved it!