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Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X
Votes
147
Found in
2017.1.0b8
Issue ID
921915
Regression
Yes
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown after building the project for iOS'
To reproduce:
1. Create a new project
2. Build it for iOS
3. Observe the console after the build has finished
Expected: no assertion errors are shown after building the project for iOS
Reproduced in 5.6.0a2, 5.6.1p4, 2017.1.0b8, 2017.2.0a4
Did not reproduced in 5.5.4f1, 5.6.0a1
Regression introduced in 5.6.0a2
Not reproducible in 2017.3.0a3
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ASIM-SENYUVA
Apr 26, 2020 14:10
Just happened in 2019.3.4f1
TheosaurusMagnus
Apr 12, 2020 19:34
Just happened in 2019.3.9f1
cello_91
Feb 13, 2019 07:42
2018.3.5f1 here and i HAD the same error.
I corrected it by trying these steps (can't tell for sure if only the last corrected it):
1) Edit -> GI Cache -> Clean Cache
2) Edit -> Project Setting -> Player -> Configuration -> .Net 4.x Equivalent
3) Rename the "obj" folder I had in my project under the Assets to "objFiles".
Most likely the third step solved it!
adar_unity
Oct 16, 2018 12:27
issue popped up in 2018 1.2.1f
happens in the editor, and Unity won't build for android because of it
Mechsoul
Sep 17, 2018 03:36
I'm currently using 2017.3.1.f1, and so far going to Edit/Preferences/GI Cache, and selecting Clean Cache before building has been working for me.
Portalarium
Sep 06, 2018 15:36
This is not fixed in 2018.1.7. Multiple people on our team are seeing this.
browne11
Aug 31, 2018 21:02
This issue popped up using 2018.1.3.f1.
Restart cleared it. Will post back if it returns!
arunvutnoori
Jul 07, 2018 15:51
Is this problem still not solved ??? Still not able to build for IOS , but whereas works fine for android,standalone.
Andragorn
May 14, 2018 03:38
Happens to my project all the time.
Unity version 2017.3.1f1
Hope it will be fixed?...
pedro_slipknot
Apr 06, 2018 00:16
Hi!
I got the same error, but I was NOT using any crunched images.
So I closed Unity and opened it again, and the error (at least for now) is gone.
Oh, and I got the error doing an Android project...