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0
votes
Fixed

SpeedTree 9 - Preview is pink under very specific circumstances

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Feb 29, 2024

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Version/s: 2023.3.0a17, 6000.0.0b11

Sometimes, the Mesh preview and the asset icon becomes pink (c.f {}MeshPreviewAndIconPink.png{}). So good and bad news: this problem... Read more

0
votes
Fixed

[Particles] Prewarm can exceed Max Particles limit

Visual Effects - Legacy

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Oct 15, 2020

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Version/s: 2019.4

1) Create Particle System2) Set Prewarm to true3) Set Max Particles to 14) Set Emission Rate over Time to 1 million5) Write a script... Read more

0
votes
Fixed

Crash on AssetDatabase::CheckCanAddObjectToAsset(Object*) when applying ...

Asset - Database

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Jan 31, 2023

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Version/s: 2022.2.1f1, 2023.1.0a21

Reproduction steps:1. Open the attached project “TextureCrash”2. In the Project window find the “Assets/Herringbone_Brick_baseColor”... Read more

0
votes
By Design

DiscardContents() doesn't discard 3D RenderTexture

Graphics - General

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Oct 16, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more

0
votes
Fixed

Console Errors when Accessing an In-Editor Tutorial Page

IMGUI Framework

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Jul 07, 2022

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Version/s: 2020.3.31f1, 2020.3.34f1

Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/BoundsControlExamples” scene3. Open “Assets/Tutorial 1”... Read more

0
votes
By Design

Package Manager Inspector has too big font for sections when multiple pa...

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Aug 21, 2024

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Version/s: 2022.3.43f1, 6000.0.16f1

How to reproduce:1. Create a new Unity project2. Go to Window -> Package Manager3. Select the Unity Registry tab4. Using the "Shi... Read more

0
votes
Not Reproducible

"Odin" asset crashes the Editor during the import

Scene Management

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Mar 03, 2018

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Version/s: 2018.1.0b7, 2018.1.0b9

Reproduction steps:1. Try to open the attached project "RunningCheese.zip";or1. Create a new empty project;2. Go to the Asset Store ... Read more

0
votes
Won't Fix

Render Graph Execution errors when using GPU occlusion culling with 'Opa...

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Aug 13, 2025

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Version/s: 6000.0.55f1, 6000.1.16f1, 6000.2.1f1

How to reproduce:1. Create a new project with the default HDRP template2. Go to Project Settings > Player and disable “Static Bat... Read more

7
votes
By Design

[Input System] Controller isn't listed as one of Devices under Player In...

Package: Input System

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Feb 09, 2021

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Version/s: 1.1.0-preview.3

How to reproduce:1. Open the user's attached project "UnityInputSystemTest.zip"2. In the Project tab, open Assets/Scenes/SampleScene... Read more

1
votes
Won't Fix

[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set

Unity Test Runner

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Jul 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more

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