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0
votes
Won't Fix

Project Auditor - Build - Build Size - Sorting 'File Type' can result in...

Package: Project Auditor

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Mar 04, 2025

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Version/s: 1.0.0

When in the Build - Build Size screen if you look to try and sort by 'File Type' the ordering can look quite odd. I think this happe... Read more

0
votes
Fixed

[VectorGraphics][Android]SVGImage disappear when entering device's Windo...

Package: Vector Graphics

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Nov 15, 2019

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Version/s: 2.0.0-preview.11

Steps to reproduce:1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip"2. Build it3. Run it4. Notice the SVGImage is Rend... Read more

0
votes
Not Reproducible

[PLM] 'Failure computing material mapping for Progressive Lightmapper' w...

Progressive Lightmapper

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Apr 13, 2018

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Version/s: 2018.2.0a1, 2018.2.0a8

Steps to repro: 1. Open attached project and 't1' scene;2. Create Terrain gameobject (GameObject>3D Object>Terrain);3. In the ... Read more

0
votes
Fixed

NullReferenceException errors are thrown when entering the Play Mode whe...

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Jan 23, 2025

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Version/s: 6000.0.36f1, 6000.1.0b4

How to reproduce:1. Open the attached "ErrorsTest" project2. Open any Shader Graph (Assets -> ShaderGraphs)3. With the Shader Gra... Read more

0
votes
By Design

DiscardContents() doesn't discard 3D RenderTexture

Graphics - General

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Oct 16, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more

0
votes
Fixed

[Linux][Profiler] Profiling mode dropdown remains open after closing the...

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May 26, 2022

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Version/s: 2022.2.0a17

Steps to reproduce:1. Open a new or an existing project2. Open Profiler window (Window -> Analysis -> Profiler)3. Click on the... Read more

0
votes
Fixed

Light baking gets stuck in a infinite loop when unloading a light baked ...

Progressive Lightmapper

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May 20, 2021

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Version/s: 2019.4.20f1, 2020.2.4f1, 2020.3.8f1, 2021.1.0b8, 2021.2.0a3

How to reproduce:1. Open the attached project "LightBaking_20052021.zip"2. Open SampleScene_A3. Click Window > Rendering > Lig... Read more

0
votes
Not Reproducible

"Odin" asset crashes the Editor during the import

Scene Management

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Mar 03, 2018

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Version/s: 2018.1.0b7, 2018.1.0b9

Reproduction steps:1. Try to open the attached project "RunningCheese.zip";or1. Create a new empty project;2. Go to the Asset Store ... Read more

0
votes
Won't Fix

[TextMeshPro]Zero Width Space generated by TextMeshPro InputField set to...

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Dec 22, 2023

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Version/s: 2022.3.15f1, 2023.2.4f1, 2023.3.0a18, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached "ReproProj.zip"2. Open "Assets/Scenes/SampleScene"3. Observe the Game View Expected results:... Read more

0
votes
By Design

Collision does not occur in Build when the Tilemap's sprite is imported ...

Package: 2D PSD Importer

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Oct 03, 2020

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Version/s: 2020.1.0b6, 2020.1.7f1, 2020.2

How to reproduce it:1. Open the user's attached project2. Load 'BaseLevel' scene from 'Assets' > 'Scenes' folder3. Enter Play mod... Read more

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