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0
votes
Fixed

No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...

Package: Addressables

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Feb 05, 2025

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Version/s: 1.23.1, 2.3.16

How to reproduce:1. Open the “LoadSceneTest.zip“ project2. Open File > Build Settings3. Switch target platform to Windows Standal... Read more

0
votes
Active

[Android] GameObject are not rendered at all or rendered black when in t...

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Feb 25, 2025

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Version/s: 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “unity-urp-bug.zip“ project2. Build and Run for Android3. Observe the “Sphere“ GameObjects in the appli... Read more

0
votes
Fixed

[Video] Buffer overflow warning when we change playback speed of video p...

Video

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Apr 12, 2018

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Version/s: 2018.2.0a7, 2018.2.0a8

To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more

0
votes
Fixed

Complex #if Preprocessor Directives stop evaluating when a false value o...

Scripting

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Sep 27, 2018

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Version/s: 2018.2.2f1, 2018.2.9f1

How to reproduce:1. Open the user's attached project2. In the Project window go to Scenes and select "TestScriptFailing" script. Exp... Read more

0
votes
Fixed

[Scene Templates] Script icons are added as dependencies and are cloned ...

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Jun 06, 2022

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Version/s: 2021.3.4f1, 2023.2.0a1

Reproduction steps:1. Open the user's attached project2. Open File > New Scene3. Select "SampleScene" and press Create Expected r... Read more

0
votes
Not Reproducible

[TerrainTools] Painting Performance appears to regress with TerrainTools...

Package: Terrain Tools

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Feb 04, 2021

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Version/s: 3.0.2-preview.3

When painting with the TerrainTools package installed, a swipe action across a Terrain object will result in very clear gaps of cove... Read more

0
votes
Fixed

[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...

Mobile

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction steps:1. Open the attached project.2. Build and run it on device.- Application crashes. Alternative reproduction steps:... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

2
votes
Fixed

[URP] Graphics.DrawMeshInstanced does not render an instance

Graphics - LowLevel

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Oct 18, 2020

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Version/s: 2020.1.7f1, 2020.2.0a14, 2021.1

How to reproduce:1. Open attached "kktrails2.zip" project and Trails FX/Demo/Scene scene2. Enter the Play mode3. Observe the Game vi... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

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