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1
votes
Won't Fix

[WSA] Native XAML component does not accept input from Independent Input...

Universal Windows Platform

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Feb 24, 2017

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Version/s: 5.5.1p4

1. Create a new project2. Switch platform to Windows Store3. Go to Build Settings -> Player Settings -> Publishing Settings -&... Read more

0
votes
Active

Toggle Button Group Sample Code Disappears on Window Resize in UI Toolki...

UI Toolkit Dev Tools

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Jul 22, 2025

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Version/s: 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a new Unity project Open UI Toolkit Samples via Window > UI Toolkit > Samples Navigate to Control &... Read more

0
votes
Fixed

[Video] Buffer overflow warning when we change playback speed of video p...

Video

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Apr 12, 2018

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Version/s: 2018.2.0a7, 2018.2.0a8

To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more

2
votes
Fixed

[SerializeReference] CustomPropertyDrawer doesn't get correct value when...

Serialization

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Mar 31, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce:1. Open user's attached project2. Open "SampleScene" Scene3. Select "GameObject" in Hierarchy4. In the Inspector ex... Read more

0
votes
Fixed

[Android] App is not installed to device when using Build&Run and "Scrip...

Mobile

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Nov 26, 2018

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Version/s: 2019.1.0a8, 2019.1.0a10

1. Open attached "ScriptsOnly" project2. Press Build&Run, overwrite the "Build" apk that is already in folder Expected result - ... Read more

0
votes
Fixed

[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...

Mobile

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction steps:1. Open the attached project.2. Build and run it on device.- Application crashes. Alternative reproduction steps:... Read more

0
votes
Fixed

Spline Animate does not start in Play Mode when Scene reload is disabled

Package: Splines

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Aug 05, 2025

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Version/s: 2.8.1

Reproduction steps:1. Open the attached “SplineIssue” project2. Open the “Assets/SampleScene” Scene3. Enter Play Mode4. Observe that... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Fixed

[RPW]Global Settings pages crashes when changing the current Global Sett...

RP Workflow

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Aug 22, 2023

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Version/s: 2023.2.0b5

1- Go to Project Settings, Graphics, HDRP Global Settings 2 - Change the global setting asset to a new one. 3- Change back to the ol... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

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