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[2d][Sprite Import] Specific Sprite seems to be cutoff when added into t...
[2d][Sprite Import] Specific Sprite seems to be cutoff when added into the scene Repro Step:1. Open Attached project2. Note that use... Read more
HDR Reflection Probe encoding takes much longer on Android when set to N...
How to reproduce:1. Open a new project2. Create an empty GameObject3. Add A Reflection Probe Component to that GameObject4. Set 1024... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run it and wait until connection to non-existing server times out4... Read more
The Build Profiles window shows paragraph formatting inconsistencies bet...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select Embedded Linux platform and observe the “No Embed... Read more
[iOS] VideoPlayer drops frames when playing on iOS
How to reproduce:1. Open the attached project "Splash Screen Test 2021"2. Build and Run the Scene "SampleScene" on iOS3. In the Play... Read more
[Lumin] Project fails to build
Reproduction steps:1. Open the attached project ("1358132R.zip")2. Switch to Lumin platform3. Build the project Expected result: Bui... Read more
[IL2CPP] IL2CPP build crashes in specific MonoBehaviour
Steps to reproduce: 1. Open attached project2. Build it to any IL2CPP platform3. Run built project4. As soon as scene loads build cr... Read more
IndexOutOfRangeException and GUI Error get thrown in Scene View when Art...
How to reproduce:1. Open an empty project2. Create a GameObject3. Add a child GameObject4. Add an "Articulation Body" Component to b... Read more
Crash/Freeze after calling EntityManager.RemoveComponent<>(Entity) for a...
How to reproduce:1. Open the attached project2. Open the "2BodyJobs" scene3. Press Play4. Keep pressing Space (around 30 times) Actu... Read more
[Oculus][TMP] ArgumentOutOfRangeException Selection is out of range for ...
Steps to reproduce:1. Download the attached user's project "TMProInput2020.zip"2. Make sure to target the Android platform3. Make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled