Search Issue Tracker
Fixed in 2022.3.12f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a10
Votes
0
Found in
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a6
Issue ID
UUM-49347
Regression
Yes
"Char" values are overwritten when selecting multiple GameObejcts
How to reproduce:
1. Open the attached “Char Mixed Value Bug.zip“ project
2. Open the “SampleScene“ Scene
3. Select the “C“ GameObject in the Hierarchy
4. Hold the “SHIFT” button and select the “B“ GameObject
5. De-select the GameObjects and select the “B“ GameObject
6. Observe the “Char“ value in the “Test“ Script Component in the Inspector
Expected result: The “Char“ value is “B“
Actual result: The “Char“ value is “C“
Reproducible with: 2022.2.0a13, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Not reproducible with: 2021.3.30f1, 2022.2.0a12
Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Add comment